Answer by titulus
Try the following line: objectList.Add(new ObjectsInfo((GameObject)Instantiate(item, startPos, rotation)));
View ArticleAnswer by titulus
I have not tested this, but would try something like this, especially on mobile platforms: Particle particles = new Particle[maxNumOfParticles]; Update() // or any update method { int...
View ArticleAnswer by titulus
At first view, I would say that looping in left to right direction is impossible with this script. But modify the script in the following way might help: using System.Collections.Generic; using...
View ArticleAnswer by titulus
In maps tab, try to uncheck compressed option, after this the size of your lightmaps will increase but the waves might be gone.
View ArticleAnswer by titulus
After a short testing in Unity 4.5xxxx I found out: - Unity calculates center of mass and inertia tensor at the start and when collider is added as a child. - Unity doesn't calculate center of mass and...
View Article
More Pages to Explore .....