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Answer by titulus

Try the following line: objectList.Add(new ObjectsInfo((GameObject)Instantiate(item, startPos, rotation)));

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Answer by titulus

I have not tested this, but would try something like this, especially on mobile platforms: Particle particles = new Particle[maxNumOfParticles]; Update() // or any update method { int...

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Answer by titulus

At first view, I would say that looping in left to right direction is impossible with this script. But modify the script in the following way might help: using System.Collections.Generic; using...

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Answer by titulus

In maps tab, try to uncheck compressed option, after this the size of your lightmaps will increase but the waves might be gone.

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Answer by titulus

After a short testing in Unity 4.5xxxx I found out: - Unity calculates center of mass and inertia tensor at the start and when collider is added as a child. - Unity doesn't calculate center of mass and...

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